http://members.multimania.co.uk/quakero ... tml#sunExt
This looks like q3map_sun, but has 2 more variables for penumbra lighting effects. Has anyone here used this, and if so, what were your results?
q3map_sunExt
q3map_sunExt
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: q3map_sunExt
I always use it, and I think MOST people in the mapping community use it, it definitely makes shadows a lot finer and more realistic
Re: q3map_sunExt
Delirium wrote:I always use it, and I think MOST people in the mapping community use it, it definitely makes shadows a lot finer and more realistic
Re: q3map_sunExt
Rayne wrote:Delirium wrote:I always use it, and I think MOST people in the mapping community use it, it definitely makes shadows a lot finer and more realistic