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Re: Got any tutorial/article requests?

Posted: Sat Nov 26, 2011 9:49 am
by nemNEMnem
you mean like those on ambush?
i think its this shader:
masheen/beam_dusty_sodium

Re: Got any tutorial/article requests?

Posted: Sat Nov 26, 2011 11:11 am
by xandaxs
Owww, okay :)
Thanks!

Re: Got any tutorial/article requests?

Posted: Sun Nov 27, 2011 8:52 pm
by flajeen
johnnyenglish wrote:Compiler options - like the dirt options and all the other stuff that's not really well known


This

Re: Got any tutorial/article requests?

Posted: Mon Nov 28, 2011 8:49 am
by johnnyenglish
I got a list of light stage compile switches, no idea about some of them though the code is easy to understand

-point
-pointscale
Point (entity) light scaled

-area
-areascale
Area (shader) light scaled

-sky
-skyscale
Sky/sun light scaled

-bouncescale
Bounce (radiosity) light scaled

-scale
All light scaled

-gamma
Lighting gamma set

-exposure
Lighting exposure set

-compensate
Lighting compensation set to 1/%f\n", lightmapCompensate );

-bounce
Radiosity enabled

-super


-supersample
Ordered-grid supersampling enabled

-samples
Adaptive supersampling enabled

-filter
Lightmap filtering enabled

-dark
Dark lightmap seams enabled

-shadeangle
Phong shading enabled with a breaking angle

-thresh
Subdivision threshold set

-approx

-radbump
-radbumpdebug


-external
Storing all lightmaps externally

-lightmapsize
Default lightmap size set


/* ydnar: add this to suppress warnings */
-custinfoparms
Custom info parms enabled

-sunonly
Only computing sunlight

-bounceonly
Storing bounced light (radiosity) only

-nocollapse
Identical lightmap collapsing disabled

-shade
Phong shading enabled

-bouncegrid
Grid lighting with radiosity enabled

-smooth
The -smooth argument is deprecated, use "-samples 2" instead

-fast
-faster

-fastgrid
Fast grid lighting enabled

-fastbounce
Fast bounce mode enabled

-cheap
Cheap mode enabled

-cheapgrid
Cheap grid mode enabled

-normalmap
Storing normal map instead of lightmap

-trisoup
Converting brush faces to triangle soup

-debug
Lightmap debugging enabled

-debugsurfaces
Lightmap surface debugging enabled

-debugunused
Unused luxel debugging enabled

-debugaxis
Lightmap axis debugging enabled

-debugcluster
Luxel cluster debugging enabled

-debugorigin
Luxel origin debugging enabled

-debugdeluxe
Deluxemap debugging enabled

-export
Exporting lightmaps

-notrace
Shadow occlusion disabled

-patchshadows
Patch shadow casting enabled

-extra
The -extra argument is deprecated, use "-super 2" instead

-extrawide
The -extrawide argument is deprecated, use "-filter [-super 2]" instead

-samplesize
Default lightmap sample size set to %dx%d units\n", sampleSize, sampleSize

-novertex
Disabling vertex lighting

-nogrid
Disabling grid lighting

-border
Adding debug border to lightmaps

-nosurf
Not tracing against surfaces

-dump
Dumping radiosity lights into numbered prefabs

-lomem
Enabling low-memory (potentially slower) lighting mode

-cpma
Enabling Challenge Pro Mode Asstacular Vertex Lighting Mode (tm)

-floodlight
FloodLighting enabled

-noboundstest
No Bounds Test enabled

-debugnormals
DebugNormals enabled

-lowquality
Low Quality FloodLighting enabled

-dirty
Dirtmapping enabled

-dirtdebug
Dirtmap debugging enabled

-dirtmode
Enabling randomized dirtmapping

-dirtdepth
Dirtmapping depth set

-dirtscale
Dirtmapping scale set

-dirtgain
Dirtmapping gain set

-rashbump
Cause user severe itching in the area specificed by rashbump value

Re: Got any tutorial/article requests?

Posted: Mon Nov 28, 2011 10:07 am
by Delirium
http://en.wikibooks.org/wiki/Q3Map2/BSP
http://en.wikibooks.org/wiki/Q3Map2/VIS
http://en.wikibooks.org/wiki/Q3Map2/Light
:)
I can make a tutorial on what each of them do, in detail if that would help? I know most of them, either by reading up on them, searching through code or making test maps.

Re: Got any tutorial/article requests?

Posted: Mon Nov 28, 2011 10:08 am
by johnnyenglish
Dont forget the last one.

Re: Got any tutorial/article requests?

Posted: Mon Nov 28, 2011 10:16 am
by Delirium
-rashbump LOL I totally should include that for laughs