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Using the cubemap_probe entity - Custom Map Makers
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Using the cubemap_probe entity

For all topics related to using or installing radiant
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Delirium
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Location: Auckland, New Zealand

Using the cubemap_probe entity

Postby Delirium » Sat Nov 26, 2011 6:06 am

http://www.gotdelirium.com/site/articles_11.html

Thanks to JE for the suggestion.

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johnnyenglish
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Re: Using the cubemap_probe entity

Postby johnnyenglish » Sat Nov 26, 2011 6:49 am

Best tutorial I've read in a long time, can this be reproduced (with full credit and links) in the CMM wiki - I'll buy you a hat or something?

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Delirium
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Location: Auckland, New Zealand

Re: Using the cubemap_probe entity

Postby Delirium » Sat Nov 26, 2011 7:22 am

Sure, its always going to be on my site but I guess if you link me it won't be a problem
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Delirium
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Re: Using the cubemap_probe entity

Postby Delirium » Sat Nov 26, 2011 7:32 am

(just fixed a few spelling mistakes)
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johnnyenglish
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Re: Using the cubemap_probe entity

Postby johnnyenglish » Sat Nov 26, 2011 8:25 am

Thank you kind sir, the wiki gets a lot of traffic, much more than this site for some reason.

wiki/index.php/Using_the_cubemap_probe_entity

With a bit of an introduction

wiki/index.php/Tutorials

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Delirium
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Re: Using the cubemap_probe entity

Postby Delirium » Sat Nov 26, 2011 8:39 am

In which case I think you should add in this before it gets lost
http://web.archive.org/web/200408110840 ... otopt.html
Best bot tutorial ever
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nemNEMnem
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Re: Using the cubemap_probe entity

Postby nemNEMnem » Sat Nov 26, 2011 9:52 am

for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
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Re: Using the cubemap_probe entity

Postby johnnyenglish » Sat Nov 26, 2011 10:06 am

I added this - it took me quite a long time because although I read this before ages ago I didn't really understand much at that time and most of it was gobblegook - now it makes sense.

wiki/index.php/AI_Misbehaving

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nemNEMnem
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Re: Using the cubemap_probe entity

Postby nemNEMnem » Sat Nov 26, 2011 11:05 am

for a big tree, you need a small axe.
--Bob Marley--


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