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Cylinder question - Custom Map Makers
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Cylinder question

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Cylinder question

Postby RedSnappa » Wed Dec 14, 2011 10:05 pm

Upon doing some math, I have discovered something about the way Radiant creates cylinders. If the points are arranged in a square and the size of the cylinder is such that Radiant will make a 16-prism to approximate a cylinder, the angles at which edges of the cylinder are generated are 0-25-45-65-90-115-135-155-180-205-225-245-270-295-315-335. I would think it should be 0-22.5-45-67.5-90-112.5-135-157.5-180-202.5-225-247.5-270-292.5-315-337.5 instead. Is this something I can fix by modding Radiant?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
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Re: Cylinder question

Postby Rylius » Wed Dec 14, 2011 10:11 pm

Yes you can.
But it doesn't matter AT ALL since the engine/compiler still do it differently.

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Cylinder question

Postby flajeen » Wed Dec 14, 2011 11:23 pm

LOL? Radiant just pooped on his pants
Image


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