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func_bobbing issue - Custom Map Makers
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func_bobbing issue

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

func_bobbing issue

Postby RedSnappa » Thu Jan 12, 2012 12:59 pm

I have discovered that the gametype key does not appear to work on a func_bobbing entity. I am testing Spacestation Beta 6, which has two different platforms in the same place with mutually exclusive gametypes (there is a hole in the floor that is filled in except in CTF, and a func_bobbing was supposed to go through the hole in CTF but stop short in other gametypes). Both platforms appear and it causes trouble.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: func_bobbing issue

Postby Rylius » Thu Jan 12, 2012 3:41 pm

You'd rather post this as a bug report on urt.info, afaik only very few entities actually use the gametype key. (func_wall/static, spawns, ?)

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: func_bobbing issue

Postby flajeen » Thu Jan 12, 2012 8:48 pm

I can't understand what you want, you want to cover the hole in some gametypes? func_wall does that.
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: func_bobbing issue

Postby RedSnappa » Fri Jan 13, 2012 6:55 pm

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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