I have been fixing up a map that LCDLC leadership found that was in bad shape. It is almost done, except for a few instances of the texture glitch you see here.
The rocky texture should be there, but it compiles like caulk and the skybox behind the brush shows. Different brushes do this on different compiles, and when I fix some brushes, more do this. What causes this and how do I stop it?
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem