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texture glitch

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

texture glitch

Postby RedSnappa » Tue Feb 07, 2012 12:38 am

I have been fixing up a map that LCDLC leadership found that was in bad shape. It is almost done, except for a few instances of the texture glitch you see here.
shot0004.jpg

The rocky texture should be there, but it compiles like caulk and the skybox behind the brush shows. Different brushes do this on different compiles, and when I fix some brushes, more do this. What causes this and how do I stop it?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: texture glitch

Postby johnnyenglish » Tue Feb 07, 2012 6:11 am

You sometimes get this where brushes are structural and overlap, or there are dulicate brushes. Try a brush clean up.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: texture glitch

Postby xandaxs » Tue Feb 07, 2012 7:12 am

And.. If you're fixing a map made b another, you should ask for his permission..
Do you have it?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: texture glitch

Postby RedSnappa » Tue Feb 07, 2012 6:36 pm

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: texture glitch

Postby flajeen » Wed Feb 08, 2012 11:01 pm

[quote="RedSnappa"][quote="johnnyenglish"]I made a bounding box and it worked fine.

wtf? NEVER make a box around a map, just make those brushes detail instead of structural.
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