Water doors
Water doors
I set up entities so that a player can hit a switch on a floor and raise the water level in a room, by making the water brush a func_door. Only it doesn't work that way. The water brush moves as it should, but the actual water level stays where it is. The end result is that a player is breathing "underwater" at the top of the old water level and is unable to swim up to the new water level in the room. Can this be fixed somehow?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Water doors
I think it's the same problem I have here
viewtopic.php?f=14&t=453
I noticed first the brushes go up, but I'm unable to walk on them (as in the video); when they move to the original position I can walk on a invisible elevated floor :/
viewtopic.php?f=14&t=453
I noticed first the brushes go up, but I'm unable to walk on them (as in the video); when they move to the original position I can walk on a invisible elevated floor :/

Re: Water doors
Try making them move in the opposite direction and then using the start open flag.
"I still miss my ex girlfriend, but my aim is improving."
Re: Water doors
KroniK wrote:Try making them move in the opposite direction and then using the start open flag.
That just creates the opposite problem. I am thinking that this can't be done

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Water doors
Yah... The only other way I could see is that you have the floor be the door that lowers down...
"I still miss my ex girlfriend, but my aim is improving."
Re: Water doors
Hey so I just tried making a water door that came up from the floor and it worked just fine.... not sure exactly what the problem was with yours??
Here is a vid of the room I made:
http://youtu.be/IR9mpA7stNk
It should be done uploading a few minutes after i post this.
Here is a vid of the room I made:
http://youtu.be/IR9mpA7stNk
It should be done uploading a few minutes after i post this.
"I still miss my ex girlfriend, but my aim is improving."
Re: Water doors
KroniK wrote:Hey so I just tried making a water door that came up from the floor and it worked just fine.... not sure exactly what the problem was with yours??
Here is a vid of the room I made:
http://youtu.be/IR9mpA7stNk
It should be done uploading a few minutes after i post this.
Good. I am underwater when I activate mine, which might be the problem. Can you send me a map file of what you have so I can get a better idea of what might be wrong with mine?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
Re: Water doors
Sure.
HERE is the pk3. I had to package because the water textures were from my map and not from zpack
HERE is the pk3. I had to package because the water textures were from my map and not from zpack
"I still miss my ex girlfriend, but my aim is improving."
Re: Water doors
I am still having some issues with it. I think it is more of a problem when you want a low water level to high water level setup, rather than having water in a room versus no water.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem