I set up entities so that a player can hit a switch on a floor and raise the water level in a room, by making the water brush a func_door. Only it doesn't work that way. The water brush moves as it should, but the actual water level stays where it is. The end result is that a player is breathing "underwater" at the top of the old water level and is unable to swim up to the new water level in the room. Can this be fixed somehow?
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem