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Triggerable shader entities

Posted: Thu Feb 23, 2012 4:50 am
by RedSnappa
I read this:
http://members.multimania.co.uk/quakeroats/q3map2/shader_manual/apA.html

tried it and it didn't work. Does anyone here have experience with this topic? I want to be able to switch textures by pressing a func_button, as this seems to say is possible.

Re: Triggerable shader entities

Posted: Thu Feb 23, 2012 3:27 pm
by flajeen
Make two brushes and switch between them?

Re: Triggerable shader entities

Posted: Fri Feb 24, 2012 1:18 pm
by RedSnappa
flajeen wrote:Make two brushes and switch between them?

Doesn't work for what I am doing. I have an invisible bridge that is to become visible for a limited time by pushing a func_button. This is supposed to happen by using the targetShaderName and targetShaderNewName keys. The func_button is connected to a target_delay which makes the bridge invisible again after about 20 seconds.

Re: Triggerable shader entities

Posted: Fri Feb 24, 2012 5:35 pm
by gsigms
stumbled on this too and showed that to johnny who also failed to make it work, after some googling back then i found a topic on urt.info saying it was not supported.

Re: Triggerable shader entities

Posted: Sat Feb 25, 2012 8:43 pm
by flajeen
RedSnappa wrote:
flajeen wrote:Make two brushes and switch between them?

Doesn't work for what I am doing. I have an invisible bridge that is to become visible for a limited time by pushing a func_button. This is supposed to happen by using the targetShaderName and targetShaderNewName keys. The func_button is connected to a target_delay which makes the bridge invisible again after about 20 seconds.


That is possible, deathruns do that with traps. Might wanna play deathrun if you do not know what I mean.

Re: Triggerable shader entities

Posted: Sat Feb 25, 2012 9:09 pm
by DagF
from green to red. the button moves in and back a green brush. it does not just appear. could use a ut train? that moves super fast? and have playerclip there always or something. platform could work too. if you have nonsolid textured brushes that moves superfast up there and back.