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Complicated trains - Page 3 - Custom Map Makers
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Complicated trains

For all topics related to using or installing radiant
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Complicated trains

Postby RedSnappa » Sun Mar 04, 2012 12:49 am

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

vulture
Posts: 59
Joined: Mon Feb 27, 2012 6:57 pm

Re: Complicated trains

Postby vulture » Sun Mar 04, 2012 2:21 am

I dont have the shaders/textures so its hard to see what's going on here.. but.. the train seems to be moving for me. I couldnt find a keyboard interface for any of it. The rotations and stuff seemed to be a little off, and the train sort of warps after it reaches a stop, but otherwise it follows the tracks positionally speaking. For the warping, it may be that you need a small delay at the end of each segment. It's hard to say because of all the large number of stuff D:

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Complicated trains

Postby RedSnappa » Sun Mar 04, 2012 4:51 am

This is my first time doing these rotations, so I don't know exactly what to do. I just guessed and was going to smooth it out over time.

EDIT: You got the train to move? It still won't move for me.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Complicated trains

Postby DagF » Sun Mar 04, 2012 8:48 pm

One thing:
After what i have tryed there are 2 ways of using trains that works.
This might not be correct but i have experiensed it like this:

1. one or several trains folowing a loop
2. one or more trains beeing triggered to go to one ut_path_stop or what they are named that is pointing to a delay that is pointing back.

I tryed to make a elevator with a door moving like this ]
It works a few times then the whole map breakes(map seemes feeled with mass).
this had to endpoints. the endpoint pointed to a delay pointing back.
when triggered they moved to another path_stop pointing to a point stop pointing to the enpoint.
Image


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