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NetRadiant in Windows

For all topics related to using or installing radiant
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

NetRadiant in Windows

Postby RedSnappa » Sat Mar 10, 2012 1:26 am

I have NetRadiant downloaded and running, but it doesn't recognize any Urban Terror maps I have made. What do I need to do to it?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: NetRadiant in Windows

Postby flajeen » Mon Mar 12, 2012 10:46 pm

What do you mean by 'doesn't recognize'? All my maps work fine on NetRadiant, even the ones I made in GtkRadiant 1.5
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: NetRadiant in Windows

Postby RedSnappa » Tue Mar 13, 2012 1:18 am

If I open my maps made in Gtk using Net, it shows nothing. If I make something in Net, save it, and open it in Gtk, it also shows nothing.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Douze
Posts: 17
Joined: Wed Nov 16, 2011 8:12 am

Re: NetRadiant in Windows

Postby Douze » Tue Mar 13, 2012 9:58 am

Did you configure the editor for Quake III ?

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: NetRadiant in Windows

Postby RedSnappa » Tue Mar 13, 2012 5:02 pm

Not sure how to do that. The UrT pack that the instructions said to download isn't there anymore.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: NetRadiant in Windows

Postby nemNEMnem » Tue Mar 13, 2012 5:52 pm

ok, if you have netradiant installed (example C:/netradiant) and urban terror (C:/urt)
now download the urt:mp3, if you want (link)
start the installer and point it to your netradiant mainfolder (C:/netradiant), install. now start it, choose as game "Urban Terror" and point it to your urbanterror folder (which means C:/urt and not C:/urt/q3ut4).
Finish.

there is no q3 in the standardedition from netradiant (just nexuiz, darkplaces and xonotic).
for a big tree, you need a small axe.
--Bob Marley--

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: NetRadiant in Windows

Postby RedSnappa » Tue Mar 13, 2012 8:37 pm

Failed to create log file, check write permissions in Radiant directory.

EDIT: Nevermind that, I got it to recognize my maps. It just says Shader Not Found on all my textures.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Douze
Posts: 17
Joined: Wed Nov 16, 2011 8:12 am

Re: NetRadiant in Windows

Postby Douze » Mon Mar 19, 2012 11:32 am

Did you add your shaders to shaderlist.txt ?

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: NetRadiant in Windows

Postby flajeen » Sat Mar 31, 2012 3:58 pm

Go to file - Project smthing - and add q3ut4 somewhere

if that doesnt work change your basepath in settings
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