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func_breakable question

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

func_breakable question

Postby RedSnappa » Sat Mar 31, 2012 4:55 pm

How high of a health value do I need to make a breakable that takes more than one grenade at point-blank range to break?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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nemNEMnem
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Re: func_breakable question

Postby nemNEMnem » Sat Mar 31, 2012 5:01 pm

i think it was sth over 200, which material do you mean?
for a big tree, you need a small axe.
--Bob Marley--

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: func_breakable question

Postby RedSnappa » Sun Apr 01, 2012 1:08 am

The actual material is a thick sheet of ice. I was thinking glass but I don't think the health value can be set high enough with glass. Maybe stone will work?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
Contact:

Re: func_breakable question

Postby nemNEMnem » Sun Apr 01, 2012 8:16 am

stone-he should work,
use glass NEVER, NEVER for something else than for glass, why? cause its wanye which health-value you set, it could be 1.000.000.000.000.000.000 and you can still crash it with one knife-hit or a thrown nade
for a big tree, you need a small axe.
--Bob Marley--

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: func_breakable question

Postby RedSnappa » Mon Apr 02, 2012 3:12 am

I went with stone-HE or HK69 and a health of 500. It can survive two nades blowing up on it but not three.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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