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func_breakable question

Posted: Sat Mar 31, 2012 4:55 pm
by RedSnappa
How high of a health value do I need to make a breakable that takes more than one grenade at point-blank range to break?

Re: func_breakable question

Posted: Sat Mar 31, 2012 5:01 pm
by nemNEMnem
i think it was sth over 200, which material do you mean?

Re: func_breakable question

Posted: Sun Apr 01, 2012 1:08 am
by RedSnappa
The actual material is a thick sheet of ice. I was thinking glass but I don't think the health value can be set high enough with glass. Maybe stone will work?

Re: func_breakable question

Posted: Sun Apr 01, 2012 8:16 am
by nemNEMnem
stone-he should work,
use glass NEVER, NEVER for something else than for glass, why? cause its wanye which health-value you set, it could be 1.000.000.000.000.000.000 and you can still crash it with one knife-hit or a thrown nade

Re: func_breakable question

Posted: Mon Apr 02, 2012 3:12 am
by RedSnappa
I went with stone-HE or HK69 and a health of 500. It can survive two nades blowing up on it but not three.