So whenever I have wanted to test my map I have had to make a pk3 file and pack it all the textures, shaders, etc. But I know you can open it straight from radiant. How is this done. I have tired building the map and typing the sv_ command in hurt, but the map won't open. What do I do?
To run it directly from radiant you have to compile it in radiant, and radiants compile settings aren't always what you want. And you don't have to pack it all up in a pk3. Use q3map for compiling and the game will launch as soon as compiling finishes. Alternative (better) way is to use a batch file.
what I said works regardless of OS, it's also faster than launching from radiant (you can just leave your urt open, can even be already testing your map, recompile, then just console / up-enter reload)
I have an urt installation for mapping. This isn't required; you can use your normal urt install too. By dev folder I just mean wherever you compile your maps into bsps. I have no idea what you're talking about junk.text document. This is not a quake3 term and probably has nothing to do with urt or quake3 or bsps or maps. All you do is compile your .map to .bsp, make sure the .bsp is inside your urt/q3ut4/maps folder (or some subdirectory thereof) and go IN GAME and type /devmap nameofmap where nameofmap was the name of your bsp
Here is how I compile. I open net radiant. Open .map. click build and select one of the (test) options. Then in the terminal at the bottom of radiant it says: the build output will be saved in '/users/cbanks/.netradiant/ 1.5.0/junk.text' When I open junk.txt it just has a whole bunch of text about textures and shader and what not as well as error messages