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Patch mesh count

Posted: Sat Jan 11, 2014 6:35 pm
by RedSnappa
By default, Radiant shows a count of the total number of brushes and entities in a map. For example, a map I am working on now shows

Brushes: 8861 Entities: 607

1. I would like to modify this to include a count of the total number of patch meshes in a map. How to do this?
2. I would like to replace the entity count with a point entity count and a brush entity count. Can this be done?

Re: Patch mesh count

Posted: Tue Jan 21, 2014 10:25 pm
by Iye
Oh yeah. second point could be pretty handy, since you dont have to get out your calc and count the brush ents :)
Had this problem with old town (you know, all the sharded windows...)

Re: Patch mesh count

Posted: Tue Jan 21, 2014 11:12 pm
by Rayne
Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.

Re: Patch mesh count

Posted: Tue Jan 21, 2014 11:20 pm
by vulture
do you have a better way to do 1-sided and/or non-lemmable surfaces? :)

Re: Patch mesh count

Posted: Wed Jan 22, 2014 12:34 pm
by Rayne
vulture wrote:do you have a better way to do 1-sided and/or non-lemmable surfaces? :)


You need explain your problem into more details.

What i understood is that you need a single sided surface that wont cause damage when you fall on top of it.

Re: Patch mesh count

Posted: Wed Jan 22, 2014 6:27 pm
by RedSnappa
Rayne wrote:Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.

So you never use patches for anything? What about a simple archway or straight pipe/tunnel?

I have tried to make .ase files using patch meshes and there are always triangles missing.

Re: Patch mesh count

Posted: Wed Jan 22, 2014 7:08 pm
by Rayne
RedSnappa wrote:
Rayne wrote:Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.

So you never use patches for anything? What about a simple archway or straight pipe/tunnel?

I have tried to make .ase files using patch meshes and there are always triangles missing.

Never for anything.

Why would you make .ase models out of patch meshes, just use any 3d modeling software there is.