OK so here's my problem. I made a small winter test landscape to make some pine trees models.
So i finish the models, import into radiant, compile and fire up UrT.
Here's the result
The tris and verts count makes no sense. There's no way that scene is rendering barely 600 triangles.
weird tris count
Re: weird tris count
It COULD be an "issue" with the bumpy client since that one uses a different rendering pipeline - but I have no idea
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: weird tris count
Could you repeat the test in vanilla?
Re: weird tris count
Rylius wrote:It COULD be an "issue" with the bumpy client since that one uses a different rendering pipeline - but I have no idea
Excellent call Rylius, that's why i love you.
Models still load normally , no max exceeded bullshit errors. But the tris count is now around 14 000.
Fucking amazing, great improvement i must admit. Huge tris reduction.