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Re: Blender - 2 side textured face
Posted: Mon Sep 19, 2011 9:26 pm
by DagF
I guess :
http://ruzzy2006.deviantart.com/art/Ble ... t-46039478I will have a look at it when i have worked some more on the model and textured it properly
I might end up with a real model with the help from you guys
Re: Blender - 2 side textured face
Posted: Mon Sep 19, 2011 9:54 pm
by Delirium
you shouldnt use cull none IMO
Cause both sides of the model will be lit the exact same, and under certain lighting would look wrong
Re: Blender - 2 side textured face
Posted: Tue Sep 20, 2011 10:18 am
by DagF
I will be using 2 faces, so i can have some sort of logo on it and such.
(And i will avoid using shaders on my models as long as i can, it easier to add a model without a shader and im sure they whont change the shader messing up for others using the model...)
I will work some on the model today and post a scrennshot or uploade a beta of the model. If you guys got time to have a look at it and tell me what i should change or add i would be very happy
Re: Blender - 2 side textured face
Posted: Tue Sep 20, 2011 6:54 pm
by DagF
Just a quick question.
How do you guys uvmap a model?
Do you split the model into pices then put them back together or to you mark the seams you want the unwarp it?
Re: Blender - 2 side textured face
Posted: Tue Sep 20, 2011 9:11 pm
by HappyDay
Yeah, most of the time I mark seams and then unwrap. Sometimes I just select some faces and unwrap without marking seams. Especially when I need to unwrap from view.