I guess : http://ruzzy2006.deviantart.com/art/Ble ... t-46039478
I will have a look at it when i have worked some more on the model and textured it properly
I might end up with a real model with the help from you guys
Blender - 2 side textured face
Re: Blender - 2 side textured face
you shouldnt use cull none IMO
Cause both sides of the model will be lit the exact same, and under certain lighting would look wrong
Cause both sides of the model will be lit the exact same, and under certain lighting would look wrong
Re: Blender - 2 side textured face
I will be using 2 faces, so i can have some sort of logo on it and such.
(And i will avoid using shaders on my models as long as i can, it easier to add a model without a shader and im sure they whont change the shader messing up for others using the model...)
I will work some on the model today and post a scrennshot or uploade a beta of the model. If you guys got time to have a look at it and tell me what i should change or add i would be very happy
(And i will avoid using shaders on my models as long as i can, it easier to add a model without a shader and im sure they whont change the shader messing up for others using the model...)
I will work some on the model today and post a scrennshot or uploade a beta of the model. If you guys got time to have a look at it and tell me what i should change or add i would be very happy
Re: Blender - 2 side textured face
Just a quick question.
How do you guys uvmap a model?
Do you split the model into pices then put them back together or to you mark the seams you want the unwarp it?
How do you guys uvmap a model?
Do you split the model into pices then put them back together or to you mark the seams you want the unwarp it?
Re: Blender - 2 side textured face
Yeah, most of the time I mark seams and then unwrap. Sometimes I just select some faces and unwrap without marking seams. Especially when I need to unwrap from view.
Have a happy day!