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Shadow bakign in 3ds max - Custom Map Makers
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Shadow bakign in 3ds max

Questions about models, making models and problems with models
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Rayne
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Shadow bakign in 3ds max

Postby Rayne » Tue Dec 06, 2011 10:40 am

I was asked to write a tutorial on how i bake shadows in max. Today i managed to find some time to make this.
I was in a rush so it doesn't look pretty but it shows pretty much everything.
Attachments
shadow baking part1.jpg
shadow baking part2.jpg
shadow baking part3.jpg

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johnnyenglish
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Re: Shadow bakign in 3ds max

Postby johnnyenglish » Tue Dec 06, 2011 10:42 am

Sweet, you are a minor god and I shall erect a temple to you in my garden, next to the pond probably.

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Rayne
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Re: Shadow bakign in 3ds max

Postby Rayne » Tue Dec 06, 2011 10:43 am


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johnnyenglish
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Re: Shadow bakign in 3ds max

Postby johnnyenglish » Tue Dec 06, 2011 11:09 am


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Rayne
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Re: Shadow bakign in 3ds max

Postby Rayne » Tue Dec 06, 2011 11:38 am


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johnnyenglish
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Re: Shadow bakign in 3ds max

Postby johnnyenglish » Tue Dec 06, 2011 11:44 am

I've got a test map ready - I'll start experimenting when I get home later.

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johnnyenglish
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Re: Shadow bakign in 3ds max

Postby johnnyenglish » Mon Dec 12, 2011 8:55 am

I've been interested in this and the whole process of using external lightmaps. I'm also trying to work out some of the process using blender but I hate blender, can't handle it.

Anyway, I'm stuck - no matter what I try I cannot get the game to load my external lightmap. What am I missing?

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Rayne
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Re: Shadow bakign in 3ds max

Postby Rayne » Mon Dec 12, 2011 11:27 am

I have no idea, i never managed to get external lightmaps to work either. That's why i tried this shadow baking technique.
Basically for external lightmaps to work you need a shader generated by the compiler that sends an instruction to use a lightmap image that will be overlayed.
For some reason that shader never worked for me as it's supposed to.

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johnnyenglish
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Re: Shadow bakign in 3ds max

Postby johnnyenglish » Tue Dec 13, 2011 7:32 am

Ok, I'm close to giving up on external lightmaps altogether and will go back to the putting the shadow on the model texture method instead.

Its a shame, a higher res lightmap would do a lot to improve shadow definition and still allow for light entities to be placed for 2d elements.

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Rayne
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Re: Shadow bakign in 3ds max

Postby Rayne » Tue Dec 13, 2011 9:24 am

Well if you need lights just to affect the light grid i think light_junior does exactly that.


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