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Bumpy brightness issue - Page 3 - Custom Map Makers
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Bumpy brightness issue

Questions about models, making models and problems with models
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Sat Jun 23, 2012 9:14 pm

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Bumpy brightness issue

Postby Rayne » Sun Jun 24, 2012 12:26 am


RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Wed Jun 27, 2012 12:35 pm

This doesn't look like a good wood normal to me. And I wonder why the sky shines so much?
Attachments
shot0003.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Bumpy brightness issue

Postby Rayne » Wed Jun 27, 2012 4:40 pm

Bloody hell, no that is definitely not good.
I got few minutes so I'll cook something up to show you.

And the sky isn't shining, it's reacting to the poorly made bloom.
White becomes fluorescent, hopefully it will be fixed for the final release of HD and bloom will work properly.

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Bumpy brightness issue

Postby Rayne » Wed Jun 27, 2012 5:35 pm

I really don't know anymore how to explain this.
Look at the pic bellow. On the lower right is how my _n map looks like after i edit the blue channel.
The lower right image is the blue channel.
Watch the video tutorial i made and try to make your blue channel look like mine. My alpha channel is 100% black but it isn't far either.
I only have some spots of dark gray that will make certain bits of the texture react to bloom.
Attachments
wood test.jpg

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Wed Jun 27, 2012 5:53 pm

I assume you mean this tutorial? http://www.custommapmakers.org/wiki/index.php/Raynes_normal_map_tutorial

So I can't fix the sky at the moment?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Bumpy brightness issue

Postby Rayne » Wed Jun 27, 2012 6:07 pm

There's a video too. Not the best but at least you'll see how i make it step by step.
http://www.youtube.com/watch?v=bk5HNTXyRfs&feature=plcp

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Thu Jun 28, 2012 7:08 pm

I have GIMP, not Photoshop. What do I need to do differently?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Bumpy brightness issue

Postby Rayne » Fri Jun 29, 2012 3:35 am


RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Fri Jun 29, 2012 11:30 am

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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