br_cardboardboxes texture issue

Questions about models, making models and problems with models
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Rappio
Posts: 11
Joined: Fri Oct 21, 2011 9:31 pm

br_cardboardboxes texture issue

Post by Rappio »

In GTKR 1.5 i can see textures on Black Raynes "br_cardboardboxes" but ingame even i have added them to proper directory in my map pack it show "red white blue texture missing thing"

..and yes im back .. i know none missed me :)
Legions of Perkele Clan leader | Owner of Finlands oldest Urban Terror server. | I'm also big fan of Delirium and JohnnyEnglish..

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: br_cardboardboxes texture issue

Post by Rayne »

Probably a problem with the model, it's looking for a texture in a different path.
What format is the model in.

Rappio
Posts: 11
Joined: Fri Oct 21, 2011 9:31 pm

Re: br_cardboardboxes texture issue

Post by Rappio »

LoL it was my newbie mistake, i was forgot to do mapobjects folder inside models :) now they work... thanks for helping me notice path/folders :)
Legions of Perkele Clan leader | Owner of Finlands oldest Urban Terror server. | I'm also big fan of Delirium and JohnnyEnglish..

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: br_cardboardboxes texture issue

Post by johnnyenglish »

Hey, hi Rappio - I missed you, I used your paintings in the skeet 2012 map from here

viewtopic.php?f=19&t=553

You should come and visit us on the cmm irc channel.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: br_cardboardboxes texture issue

Post by xandaxs »

I was going to tell you to doublecheck the paths but then I thought it'd be stupid.
Happens to everyone dont worry :)

Welcome back
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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