Meta-mapping
Meta-mapping
Has anyone tried the idea of making a large world, something too large to be a single map, and then cutting it in different places to get many different maps out of it?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Meta-mapping
I had an idea to make 5 or 7 small TDM maps which "join" by either winning or loosing the round, so:
Teams start on map 3 (of 5) and if red win, a server bot changes the map to map 2 (of 5), if the blue win the map advances to map 4 (of 5). All maps would use the same textures / shaders but be packed individually.
I decided it was a boring idea and never persued it.
Teams start on map 3 (of 5) and if red win, a server bot changes the map to map 2 (of 5), if the blue win the map advances to map 4 (of 5). All maps would use the same textures / shaders but be packed individually.
I decided it was a boring idea and never persued it.
Re: Meta-mapping
My map is too big for the UrT engine and needs to be cut down, does that count?
Re: Meta-mapping
That resembles a lot to Asche and Holblin's assault mode Johny, even though the spirit is a bit diferent the concrete idea is pretty similar