[Tutorial] Basic map layout

Inspiration and ideas for layouts
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flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

[Tutorial] Basic map layout

Post by flajeen »

Well, this is probably the most basic tutorial you will ever see. A lot of maps suffer from a problem that is: the map is way too confuse. Well, I'm one of these guys who prefers to watch and learn and it works, trust me. Lets take a look to ut4_kingdom - simple and genious layout.

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The whole map is based on a grid - that's why this map is so awesome and you will never, but NEVER forget where you can go. Your maps should always have a meeting spot for teams, like pillars in ut4_turnpike and bridge in ut4_kingdom. This way your map will be playable in TS & CTF.

BUT

With this technique you still can/should make some kind of an alternative route, maps shouldn't be always a simple grid.

Comments, sugestions and critics are apreciated.
Last edited by flajeen on Sat Aug 20, 2011 5:07 pm, edited 1 time in total.
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xandaxs
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Location: Oeiras, Portugal

Re: [Tutorial] Basic map layout

Post by xandaxs »

Not all good maps have been made by a grid..
Only if you force it to be there...

But mostly this is true..
Although i believe this topic will make lots of new mappers make "Grid-Similar" Layouts, and give up on making alternate routes...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: [Tutorial] Basic map layout

Post by flajeen »

xandaxs wrote:Although i believe this topic will make lots of new mappers make "Grid-Similar" Layouts, and give up on making alternate routes...


I'll add that to the topic - thanks
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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: [Tutorial] Basic map layout

Post by xandaxs »

Now's a bit mroe clear :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: [Tutorial] Basic map layout

Post by nemNEMnem »

Yeah, xandaxs, u right
there are alot of guys who uses simple 4-6 sides maps and in the end the most ones are BORING, i mean for example dressingroom (which i never can understood WHY this map is in the standard-maps) it is absolutly simple and (my mind) absolutly boring.
but with knife only and 2-4 good and cool players it makes fun - but not with more players or other options
for a big tree, you need a small axe.
--Bob Marley--

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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: [Tutorial] Basic map layout

Post by johnnyenglish »

I dont want to get all nostagic about this but when Picola and I ran the AZLCMB1 bot servers, on a saturday morning we'd set up Dressing room CTF low gravity (80 is perfect) with 16 level 4 bots on the red team and 16 humans on the blue team.

The bots loved the low gravity and shoot like aimbotters on level 4, you needed to get a good run up, bounce off a couple of walls and grab the flag before 16 crazy bots would kill you.

I got an email from a guy on gametracker a couple of weeks ago telling me how he loved Saturday mornings on our server because of that.

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xandaxs
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Re: [Tutorial] Basic map layout

Post by xandaxs »

All maps are good depending on its usage....
Dressingroom i believe its mostly a "demonstration" map
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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nemNEMnem
Posts: 271
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Location: Germany
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Re: [Tutorial] Basic map layout

Post by nemNEMnem »

yeah, u could be right, xandaxs, the tutorial was created in dressingroom, right?
for showing all kinds of playing urt is dressingroom perfect, but to play...
for a big tree, you need a small axe.
--Bob Marley--

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