False camping spots

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

False camping spots

Post by RedSnappa »

One thing I like to do is to design areas that look attractive to campers, but provide only a false sense of security. For example, here we see some crates with a hollow spot inside. It looks like a great place to camp...
cerulean18.jpg


...but it is not. While a player hiding here is well-covered on all sides, and grenades lobbed into the hole will fall through the grating, this spot is completely exposed to fire from below.
cerulean19.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: False camping spots

Post by xandaxs »

still makes him really hard to kill...
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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v3nd3tta
Posts: 82
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
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Re: False camping spots

Post by v3nd3tta »

i would use a patch mesh to let him be killed from below and trapping grenades in his sweet hide spot.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: False camping spots

Post by xandaxs »

was being ironic btw
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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