OK here's my first texture pack. It contains 16 diffuse maps. All diffuse maps are normal mapped and a few are parallax mapped so bump maps are included.
xandaxs wrote:Hope you don't mind Rayne, but i uploaded it on my box, so it is faster to download it, feel free to use my link if you want to redistribute it
Well I dont understand why you uploaded it to "Megaupload" when you could upload it to the wiki store just as easy - you whacked out on some sort of space powder?
PS. we enjoyed playing with you last weekend - lets do it again... I've remembered which key drops kevlar.
Those that try these textures out please give me some feedback. Normal maps are a little different than you're used to, they almost all contain occlusion channel. So far all tests went well and were pleased with the result but I'd like some additional comments and opinions.
Re: Rayne's texture pack
Posted: Fri Nov 04, 2011 6:46 am
by johnnyenglish
I've tested the textures and made a rad file for bus stop
They look great and I'd definitely use all you've got.
Re: Rayne's texture pack
Posted: Fri Nov 04, 2011 7:04 am
by theRipper
vid is unavailable
Re: Rayne's texture pack
Posted: Fri Nov 04, 2011 8:34 am
by johnnyenglish
Yep, for some reason the vid was stuck at the processing stage on youtube, I uploaded it again.
Re: Rayne's texture pack
Posted: Fri Nov 04, 2011 9:06 am
by Rayne
put this key and value in worldspawn lightdensity 1.2, and set up some point lights and fill lights, It will force the specular to react and be seen from lower levels if the light is pointing down. The skybox light actually kills the specular level i create a single point light and add _sun 1 key to it. you can also use _minlight 20, that will make specular react too.