Music in the map

Resources for sounds and music
Post Reply
Posts: 62
Joined: Mon Feb 04, 2013 3:51 pm
Location: Denmark

Music in the map

Post by quick »

I'm working on a map with tornadoes in the background, and it could be nice if I could add a wind sound to the map, so u really feel like being there.
I've searched for it, but I always find topics about missing sounds etc.
Therefore I ask u pros. How to add a sound/music over all the map? ANd how to do so it continues until the map ends? If u don't believe in me, or don't understand what I mean, then try out terrorism1-7. In these maps there are sounds from the war all the time. How to set a sound over all the map on my map?
Please help me.

User avatar
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Music in the map

Post by xandaxs »

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya


User avatar
Posts: 2
Joined: Sun Feb 15, 2015 5:05 am

Re: Music in the map

Post by Killspree »


You need those sounds I have such sounds in my level?

Contact me on our ts3 server


Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Music in the map

Post by RedSnappa »

1. Put a target_speaker in your map.
2. Check the "looped_on" and "global" spawnflags.
3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: Music in the map

Post by GanjaGuy »


Post Reply