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ioUrTded.i386

Posted: Thu Dec 15, 2011 9:56 pm
by flajeen
Need someone to hack this for me, I need it to use less than 96 megs. 48megs should be fine, can anyone change this for me? I have no idea how to change this neither how to compile it.

I'll send you a pie by email.

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 9:57 pm
by theRipper
com_hunkmegs 48 ?

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:07 pm
by Rylius
The problem is the game code has some memory requirements hardcoded. com_hunkmegs would be your only choice. (If that is maxed at 96 I can remove the limit for you, but don't expect it to run then)

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:07 pm
by flajeen
Minimum is 96 bro

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:09 pm
by theRipper
what could you be trying to run at 48? lol

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:16 pm
by Rylius
Compiling with minimum of 32 right now, will upload when it's done

Completely untested
ioUrTded_lowmem.i386.zip
(372.26 KiB) Downloaded 717 times

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:22 pm
by v3nd3tta
why the fck do you want that? you can not load a single map I'd assume... nor any texture.
it's like the photoshop PSD's or the Gimp xcf's - if they are 20 mb big (about 20 layers and HD Quality) they are in ram 400+ mb big.

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:24 pm
by Rylius
The server does not need to load any textures, collision data is enough.

btw only change was code/qcommon/common.c, just look at the #defines and you'll figure it out yourself

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:29 pm
by flajeen
To compile all I need is to change that value and use 'make' on console?

Re: ioUrTded.i386

Posted: Thu Dec 15, 2011 10:32 pm
by Rylius
If you have the needed libraries installed, yeah. Check the readmes, it's all listed in there. You may want to create Makefile.local and put BUILD_CLIENT=0 in it, which will speed up the whole thing and doesn't require all of those libraries.