Fenix is here but will there be improvements
Posted: Mon Oct 29, 2012 1:17 pm
Since the lead engine developer 27 has stopped working on the fstech1 engine and my pleads to do something about the lighting were utterly ignored by the FS team I've lost my hope this game will graphically move forward.
Now the the FS team has a new engine developer, Fenix. I have no doubts he knows what he's doing, but I"m not sure fresh blood always means fresh ideas and updates.
So far we've had periodical updates on UrT HD progress, but last 6 months or so we haven't heard anything about it.
The current engine right now is utilizing the GPU a lot, which allows us to use models that have a lot of polygons. My test showed i can push in 850 000, yes 850 000 polygons, without having a single drop in framerate. Anything above that, doesn't compiles, so i think 900 000 is the top limit.
Which is something no mapper can reach.
But what's the point in having a high poly model when you can't lightmap it. Lightmaps are too low res even on highest lightmapscale to produce acceptable results.
And if vertex lighting is the way to go, it is not. Even vertex lighting has limits and will break on smaller or high detail models, or look bad on any flat surface.
I know it's limits cause i reached them with my 400 polygons torch model, which i had to turn into a super low poly 100 polygon model in order to get the vertex lghting to work. Yes, it breaks that fast.
So what's the point in making an engine that now supports 3D models when you cannot use them the way you want to and should.
Mapping community is dying, and it's dying cause the engine is outdated massively. Best example is CS:GO.
Nothing too special about that engine, post processing sucks big time, maps are made out of brushes in hammer, and yet those maps look brilliant.
The lighting is changing the way the map look so much, it's amazing how much can be done with it.
So what do you think, will there be any significant changes to UrT HD graphics, I'm not even sure if UrT HD is even in development.
Since I'm banned on UrT.info forum i cannot ask the question myself otherwise i would have already.
Now the the FS team has a new engine developer, Fenix. I have no doubts he knows what he's doing, but I"m not sure fresh blood always means fresh ideas and updates.
So far we've had periodical updates on UrT HD progress, but last 6 months or so we haven't heard anything about it.
The current engine right now is utilizing the GPU a lot, which allows us to use models that have a lot of polygons. My test showed i can push in 850 000, yes 850 000 polygons, without having a single drop in framerate. Anything above that, doesn't compiles, so i think 900 000 is the top limit.
Which is something no mapper can reach.
But what's the point in having a high poly model when you can't lightmap it. Lightmaps are too low res even on highest lightmapscale to produce acceptable results.
And if vertex lighting is the way to go, it is not. Even vertex lighting has limits and will break on smaller or high detail models, or look bad on any flat surface.
I know it's limits cause i reached them with my 400 polygons torch model, which i had to turn into a super low poly 100 polygon model in order to get the vertex lghting to work. Yes, it breaks that fast.
So what's the point in making an engine that now supports 3D models when you cannot use them the way you want to and should.
Mapping community is dying, and it's dying cause the engine is outdated massively. Best example is CS:GO.
Nothing too special about that engine, post processing sucks big time, maps are made out of brushes in hammer, and yet those maps look brilliant.
The lighting is changing the way the map look so much, it's amazing how much can be done with it.
So what do you think, will there be any significant changes to UrT HD graphics, I'm not even sure if UrT HD is even in development.
Since I'm banned on UrT.info forum i cannot ask the question myself otherwise i would have already.