Re: Design Process
Posted: Fri Jun 07, 2013 2:40 pm
Sounds good to me.
Keep in mind this is not a project about making a map but but a means to explore new ideas as to already available tools that can be used to make a map. 3ds Max is not even a requirement as far as exploring the idea of built assets. It should also be expected that those who wish to be involved may not have the experience of map making and would like to use the opportunity to be involved based on the workload they can handle. So yeah scheduling is not a factor as in you have to have this done by Monday.
Also the position of Art Director is not about making or supplying the necessary ingredients but about controlling the overall design in concept and works with the content artists to ensure that their design concepts match’s the design goals. You only have to supply the texture materials if you want as the design path is modular as to spreading the work load around.
For that matter a side befit is CMM will land up with a fair size catalog of game ready prefabs to chose from.
Keep in mind this is not a project about making a map but but a means to explore new ideas as to already available tools that can be used to make a map. 3ds Max is not even a requirement as far as exploring the idea of built assets. It should also be expected that those who wish to be involved may not have the experience of map making and would like to use the opportunity to be involved based on the workload they can handle. So yeah scheduling is not a factor as in you have to have this done by Monday.
Also the position of Art Director is not about making or supplying the necessary ingredients but about controlling the overall design in concept and works with the content artists to ensure that their design concepts match’s the design goals. You only have to supply the texture materials if you want as the design path is modular as to spreading the work load around.
For that matter a side befit is CMM will land up with a fair size catalog of game ready prefabs to chose from.