flajeen wrote:End it on radiant, import it in 3dsmax, bake your shadows and export the whole map as a model, put it in radiant and make entities.
That is literally impossible.
flajeen wrote:End it on radiant, import it in 3dsmax, bake your shadows and export the whole map as a model, put it in radiant and make entities.
FrankieV wrote:OK lets do some prep work then.
At the moment and as far as I can figure out the only way to get a full renderosity effect as a static lighting solution is to bake the entire lighting solution into the diffused map using the painting with lights concept. In other words you are paining in the lights and shadows as you could using Photoshop but using a procedural tool to create the same effect.