Globalfog and skybox

General mapping discussions
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Delirium
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Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Globalfog and skybox

Post by Delirium »

johnnyenglish wrote:Actually Del, you can add models to the _skybox box so a model hemisphere would be possible - the floodlights in the skeet map are .ase models inside a little box under the map with a skybox entity inside.

I've already done that for Derelict :P

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ValkoVer
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Location: Poland

Re: Globalfog and skybox

Post by ValkoVer »

Hehe when i checked it with showtris for first time i was like "Huh?!"

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Rayne
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Re: Globalfog and skybox

Post by Rayne »

What's your globalfog density anyway.

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Delirium
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Location: Auckland, New Zealand

Re: Globalfog and skybox

Post by Delirium »

Mine? pretty sure its 0.0002
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Rayne
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Re: Globalfog and skybox

Post by Rayne »

wow I'm using 0.0003 and it looks too much

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Delirium
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Location: Auckland, New Zealand

Re: Globalfog and skybox

Post by Delirium »

0.0001 is what NulL uses which seems too invisible tbh, though he changed it for Mando I think. I find 0.0003 is too much and 0.0002 seems visible yet not too much
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Rayne
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Re: Globalfog and skybox

Post by Rayne »

0.0001 is almost invisible it looks more like soft mist in the distance. 0.0003 is visible at closer range and resembles more of a smoke/dust that actual fog.
Depends on the map and desired effect.

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