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Design Process - Page 4 - Custom Map Makers
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Design Process

General mapping discussions
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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Design Process

Postby Rayne » Sun Jun 09, 2013 1:18 pm

Don't waste time trying to make new casa layout, we need something smaller, simpler, gameplay comes second this time as this is more or less a technical demonstration.

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DagF
Posts: 277
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Design Process

Postby DagF » Sun Jun 09, 2013 2:20 pm

I've just drawen a few sketches.

I made 4 layouts this weekend, see if you find anyone you find fitting:

Image

FrankieV
Posts: 53
Joined: Fri May 31, 2013 3:08 pm

Re: Design Process

Postby FrankieV » Sun Jun 09, 2013 5:13 pm

I would like to see something the size of say a Abbey set up as a KnockOut based map. It's an up and coming game type and I'm sure I can get SevenofNine to run it in and up coming event.

As to who needs to do what yeah that’s the way to go and besides it's way easier to build for what is needed based on references that it is to just wing it.

Give an artist full control over making a oil drum it's going to take months and you will land up with ten times that is really necessary. ;)

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DagF
Posts: 277
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Design Process

Postby DagF » Sun Jun 09, 2013 5:40 pm

Ok, ill need to have a look at that gametype then :)
Image

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Design Process

Postby xandaxs » Sun Jun 09, 2013 8:21 pm

What's KnockOut?
I might give a shot at drawing a layout.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Design Process

Postby Rayne » Mon Jun 10, 2013 1:16 am


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Biddle
Posts: 47
Joined: Mon May 27, 2013 1:49 pm
Location: France
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Re: Design Process

Postby Biddle » Mon Jun 10, 2013 9:07 am


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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Design Process

Postby Delirium » Mon Jun 10, 2013 10:12 am

Meep
Image

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Design Process

Postby johnnyenglish » Mon Jun 10, 2013 10:46 am

We're on quakenet now Del, if you're considering dropping by to say hello. #cmm

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Design Process

Postby Rayne » Tue Jun 11, 2013 4:31 pm

Problem with your layout dag is that you have just streets. no open area, and what looks like a little open area it's on the side of the map that should be a spawn.
Build an open central area first, then add rest around it.


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