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Re: Design Process

Posted: Sun Jun 09, 2013 1:18 pm
by Rayne
Don't waste time trying to make new casa layout, we need something smaller, simpler, gameplay comes second this time as this is more or less a technical demonstration.

Re: Design Process

Posted: Sun Jun 09, 2013 2:20 pm
by DagF
I've just drawen a few sketches.

I made 4 layouts this weekend, see if you find anyone you find fitting:

Spoiler: show
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Re: Design Process

Posted: Sun Jun 09, 2013 5:13 pm
by FrankieV
I would like to see something the size of say a Abbey set up as a KnockOut based map. It's an up and coming game type and I'm sure I can get SevenofNine to run it in and up coming event.

As to who needs to do what yeah that’s the way to go and besides it's way easier to build for what is needed based on references that it is to just wing it.

Give an artist full control over making a oil drum it's going to take months and you will land up with ten times that is really necessary. ;)

Re: Design Process

Posted: Sun Jun 09, 2013 5:40 pm
by DagF
Ok, ill need to have a look at that gametype then :)

Re: Design Process

Posted: Sun Jun 09, 2013 8:21 pm
by xandaxs
What's KnockOut?
I might give a shot at drawing a layout.

Re: Design Process

Posted: Mon Jun 10, 2013 1:16 am
by Rayne
xandaxs wrote:What's KnockOut?
I might give a shot at drawing a layout.

https://www.facebook.com/notes/urban-zo ... 2318097716

Re: Design Process

Posted: Mon Jun 10, 2013 9:07 am
by Biddle
DagF wrote:I'm no Delirium so don't expect too much :P

Try and get him to give a hand also, that would be awsome!

Re: Design Process

Posted: Mon Jun 10, 2013 10:12 am
by Delirium
Meep

Re: Design Process

Posted: Mon Jun 10, 2013 10:46 am
by johnnyenglish
We're on quakenet now Del, if you're considering dropping by to say hello. #cmm

Re: Design Process

Posted: Tue Jun 11, 2013 4:31 pm
by Rayne
Problem with your layout dag is that you have just streets. no open area, and what looks like a little open area it's on the side of the map that should be a spawn.
Build an open central area first, then add rest around it.