swear swear q3map2
Posted: Sat Nov 05, 2011 6:06 pm
I've been working on a beta of bus stop for about 3 weeks, 2 weeks ago I noticed that any light compile I tried with bounce crashed q3map2, stack overflow.
I did'nt worry too much, I've been using cheap compiles and assumed I'd be able to fix the problem later.
Anyway, earlier this week I decided it was time to sort out the issue with the compiler crashing so I downloaded a few versions of q3map2 and compiled them for 64-bit ubuntu, I even tried the bumpy version and compiled it up, worked perfectly for all my other maps but crashed every time for bus stop.
Ok I thought, may be I'll try using the Windows versions of the compiler which work fine using Wine on Ubuntu - all these crashed also.
I removed all the light entities, all the models, everything I could think of, even all the shaders - the compiler still crashed after the first bounce.
So this morning I decided to install Windows 7 (64 bit) and try my luck with radiant and q3map2 under windows. I then installed radiant and q3map2 using rambetters guide http://daffy.nerius.com/radiant-compile-win/ - it's for 32-bit windows and requires a bit of fiddling to get it to work on 64-bit windows.
Finally, I copied my mapping enviroment across to windows, got Radiant 1.6.2 working and went to compile the map... crashed again!!!
You know what, it's not worth the effort - I've started to rebuild the sodding map from scratch.
I did'nt worry too much, I've been using cheap compiles and assumed I'd be able to fix the problem later.
Anyway, earlier this week I decided it was time to sort out the issue with the compiler crashing so I downloaded a few versions of q3map2 and compiled them for 64-bit ubuntu, I even tried the bumpy version and compiled it up, worked perfectly for all my other maps but crashed every time for bus stop.
Ok I thought, may be I'll try using the Windows versions of the compiler which work fine using Wine on Ubuntu - all these crashed also.
I removed all the light entities, all the models, everything I could think of, even all the shaders - the compiler still crashed after the first bounce.
So this morning I decided to install Windows 7 (64 bit) and try my luck with radiant and q3map2 under windows. I then installed radiant and q3map2 using rambetters guide http://daffy.nerius.com/radiant-compile-win/ - it's for 32-bit windows and requires a bit of fiddling to get it to work on 64-bit windows.
Finally, I copied my mapping enviroment across to windows, got Radiant 1.6.2 working and went to compile the map... crashed again!!!
You know what, it's not worth the effort - I've started to rebuild the sodding map from scratch.