Please, help me! (2)
Please, help me! (2)
Well, when I try to texture in the water that I do in GtkRadiant, when I test the game it does not get water (do not cross and no sound of water and other aspects that have water). And when I put no texture! help please
Re: Please, help me! (2)
you cant use just any texture on water... well.. you can but you need to have a shader telling the engine that its actually water.
for example, the first shader here gives you clear non textured water in game with no movement. now for a more realistic look/feel you want a textured, moving (to simulate non stagnant water) water.. for that check the second one out.
this shader takes your water texture (or a few water textures if youd like, i used the same image as that was my preference) and creates movement and transparency to simulate a more natural water..
for more info and some other shaders ppl commonly have troubles with check this thread.
http://www.urbanterror.info/forums/topi ... y-of-sorts
for example, the first shader here gives you clear non textured water in game with no movement. now for a more realistic look/feel you want a textured, moving (to simulate non stagnant water) water.. for that check the second one out.
Code: Select all
textures/squidrena/whawa
{
surfaceparm water
surfaceparm nomarks
surfaceparm nolightmap
surfaceparm nodraw
}
this shader takes your water texture (or a few water textures if youd like, i used the same image as that was my preference) and creates movement and transparency to simulate a more natural water..
Code: Select all
textures/squidrena/sqgrwtalter
{
qer_editorimage textures/squidrena/sqgrwtalter.tga
qer_trans .3
q3map_globaltexture
surfaceparm trans
surfaceparm nonsolid
surfaceparm water
cull disable
{
map textures/squidrena/sqgrwtalter.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 1.5 0 1.5 1 1 2
tcmod scroll -.05 .001
}
{
map textures/squidrena/sqgrwtalter.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .5 .5
tcmod transform 0 1.5 1 1.5 2 1
tcmod scroll .025 -.001
}
{
map textures/squidrena/sqgrwtalt.tga
blendFunc GL_dst_color GL_one
rgbgen identity
tcmod scale .25 .5
tcmod scroll .001 .025
}
{
map $lightmap
blendFunc GL_dst_color GL_zero
rgbgen identity
}
}
for more info and some other shaders ppl commonly have troubles with check this thread.
http://www.urbanterror.info/forums/topi ... y-of-sorts
Re: Please, help me! (2)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
