Hey guys!
So as the title says, I just recently started a game project
It's still in the planning stage and all i really have so far is that it will be a Post apocalyptic Arena shooter!
Think quake but without teleports and jumppads, and also real life/moded guns.
I want the game to be fast and funny
So we implemented double jump and wall jumping (want to make it UrT styled wall jumping <3)
and will probably look into adding more cool movement styles later on.
The engine we are using is Unreal Engine 4 as it is extremely helpful for noobs like me
This project consists so far of me and 2 friends so im not expecting it to be out fast, but my motto will be: No Rush!
Since that's something i need to improve patience my friends, patience!
If anyone is intrested and want to help i'm always grateful ^^
Don't think i'm here to ask for workers though xD I just felt like sharing it for you all (:
That's all for now, thanks for reading and please share your thoughts and ideas in the comments below
//Swiiitan
I'm starting a game project!
Re: I'm starting a game project!
Lol, kind of reminds me of UrtHD. o_O
Anyway, have fun working with UE4. It's awesome
Anyway, have fun working with UE4. It's awesome
Have a happy day!
- Swiiitan
- Posts: 42
- Joined: Mon Aug 20, 2012 9:06 pm
- Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy
Re: I'm starting a game project!
You have double jump in UrTHD??? ;D
Hahaha well obviously there will be some urt in it¨, since it's a game i love <3
but also it wont, there will be health and ammo pickups on the ground and you will also have to find the guns on the ground as well most likely
(as i said it's still in the planning process ^^)
also the maps will probably be more tight and fast (will try to find a good way of adding verticallity without the jumppads ) since i do love the old school tight quake gameplay
Hahaha well obviously there will be some urt in it¨, since it's a game i love <3
but also it wont, there will be health and ammo pickups on the ground and you will also have to find the guns on the ground as well most likely
(as i said it's still in the planning process ^^)
also the maps will probably be more tight and fast (will try to find a good way of adding verticallity without the jumppads ) since i do love the old school tight quake gameplay