UrtJumpers - CMM Jump mapping - Progress report

Everything relating to mapping competitions
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johnnyenglish
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Re: UrtJumpers - CMM Jump mapping - Progress report

Post by johnnyenglish »

More pictures

shot0168.jpg

shot0170.jpg

shot0169.jpg

Drezil
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Joined: Thu Dec 08, 2011 3:35 pm

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by Drezil »

looking good!

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HappyDay
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Re: UrtJumpers - CMM Jump mapping - Progress report

Post by HappyDay »

Yep, looks nice, very detailed. But I think you spent too much tris on those "mountains". You could definately get nicer mountains with less tris.
Have a happy day! :)

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johnnyenglish
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Re: UrtJumpers - CMM Jump mapping - Progress report

Post by johnnyenglish »

You might be right there happyday, I think I can do it with 1 mountain model and a couple of brushes -- looks nice though

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xandaxs
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Location: Oeiras, Portugal

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by xandaxs »

Omg, that ship *_*
(how big is the pk3?) :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by johnnyenglish »

jump_ft.jpg

jump_rt.jpg


env skybox images -- not models in the map - If its painted on the sky it doesn't cost a thing

See this topic for more information

How to make a sky with 3dsmax

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by xandaxs »

i know i know :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by johnnyenglish »



Jump 1 area almost finished

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by xandaxs »

looks like it'll be easy to overjump :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Post by johnnyenglish »

Those first jumps are really easy to overjump, especially the top 2 rows that have a curved shape which force you to speed up, it's part of the jump.

Anyway, I made a video of the progress so far - I've made 21 jumps in total in 6 areas - this video shows the spawnroom, noclip into the secret room and then backwards from the first oasis jump.


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