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UrtJumpers - CMM Jump mapping - Progress report - Page 2 - Custom Map Makers
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UrtJumpers - CMM Jump mapping - Progress report

Everything relating to mapping competitions
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HappyDay
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby HappyDay » Mon Jan 23, 2012 9:41 am

Hmm, will you make the cave with trisoup instead of those simple blocks? It would look much better. :)
Have a happy day! :)

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johnnyenglish
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Mon Jan 23, 2012 10:00 am

I've exported all the cave sections as models and I'm hoping to be able to make them more interesting using 3dsmax -

Image

I can them re-import them into the map and replace the existing walls with playerclip

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johnnyenglish
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Mon Jan 23, 2012 3:28 pm

I've started adding bumps and corners to the model cave sections, the models look like this in radiant

rox.png


and in game its starting to look a bit more natural, imaging a better texture and some more work and I'll have a more organic looking cave... I hope :lol:

rox2.jpg

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xandaxs
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby xandaxs » Mon Jan 23, 2012 6:44 pm

Add a not too dense fog on the ground...
Perhaps with skeleton models and spikes :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Thu Jan 26, 2012 7:15 am

Finally got gimp working again after messing about with versions - spent a few hours painting the little house model textures...



Also having fun working on jump 5 which is the climb out of the caves and is irritating - if you fall you have to start the climb from the bottom.


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johnnyenglish
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Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Fri Jan 27, 2012 7:10 am

Two new videos - mostly adding prettyness to the spawn and jump 1 in preparation to joining them together.




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johnnyenglish
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Sat Jan 28, 2012 6:50 am

I forgot to add the green fog xandaxs mentioned somewhere - so I added it here for now


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xandaxs
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby xandaxs » Sat Jan 28, 2012 10:23 am

Looks nice!! :)
When I said it I meant for you to add it to that cave jump..
On the floor
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Sat Jan 28, 2012 10:33 am

Yes, you did - I've only just started to work on the caves this morning...


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xandaxs
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Location: Oeiras, Portugal
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby xandaxs » Sat Jan 28, 2012 12:31 pm

what are those round things anyway?
Pennies?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


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