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Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sat Feb 04, 2012 10:07 am
by johnnyenglish
More pictures

shot0168.jpg

shot0170.jpg

shot0169.jpg

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sat Feb 04, 2012 11:11 am
by Drezil
looking good!

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sat Feb 04, 2012 11:31 am
by HappyDay
Yep, looks nice, very detailed. But I think you spent too much tris on those "mountains". You could definately get nicer mountains with less tris.

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sat Feb 04, 2012 11:35 am
by johnnyenglish
You might be right there happyday, I think I can do it with 1 mountain model and a couple of brushes -- looks nice though

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 05, 2012 12:44 am
by xandaxs
Omg, that ship *_*
(how big is the pk3?) :P

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 05, 2012 5:24 am
by johnnyenglish
jump_ft.jpg

jump_rt.jpg


env skybox images -- not models in the map - If its painted on the sky it doesn't cost a thing

See this topic for more information

How to make a sky with 3dsmax

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 05, 2012 11:21 am
by xandaxs
i know i know :D

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 05, 2012 12:52 pm
by johnnyenglish


Jump 1 area almost finished

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 05, 2012 1:18 pm
by xandaxs
looks like it'll be easy to overjump :P

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Thu Feb 09, 2012 8:15 am
by johnnyenglish
Those first jumps are really easy to overjump, especially the top 2 rows that have a curved shape which force you to speed up, it's part of the jump.

Anyway, I made a video of the progress so far - I've made 21 jumps in total in 6 areas - this video shows the spawnroom, noclip into the secret room and then backwards from the first oasis jump.