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Re: CMM Weekend Challenge #1
Posted: Sat Feb 11, 2012 11:20 am
by xandaxs
Johnny wins
Re: CMM Weekend Challenge #1
Posted: Sat Feb 11, 2012 11:21 am
by KroniK
no offense Johnny, but I kinda hope someone comes up with something better than a flashing texture....
Re: CMM Weekend Challenge #1
Posted: Sat Feb 11, 2012 11:23 am
by pickles
He will if nobody else enters, all of you are capable of making something just as good or better, you just have to try
Re: CMM Weekend Challenge #1
Posted: Sat Feb 11, 2012 11:26 am
by johnnyenglish
KroniK wrote:no offense Johnny, but I kinda hope someone comes up with something better than a flashing texture....
lol - me too.
Re: CMM Weekend Challenge #1
Posted: Sat Feb 11, 2012 11:31 am
by DagF
Im working on it.
It just takes a freaking long time doing what im hoping to do
Re: CMM Weekend Challenge #1
Posted: Sat Feb 11, 2012 1:12 pm
by DagF
Mkey, i did a litte try.
I dident atchive the effect i got i might try so more but not right now.
Re: CMM Weekend Challenge #1
Posted: Sun Feb 12, 2012 12:41 am
by xandaxs
I know what to do!
Hopefully it'll be awesome and funny!
Then we can all give them to Johnny and he'll put it in some map he'll take 1 week to make.!
Re: CMM Weekend Challenge #1
Posted: Sun Feb 12, 2012 9:05 pm
by flajeen
Just make an blinking arcade sign and use r_bloom.
Re: CMM Weekend Challenge #1
Posted: Mon Feb 13, 2012 5:05 am
by KroniK
I might add on to this and post a better one later but here is what i have for now.
- Neon CMM competition entry #1
- Reference Picture
Re: CMM Weekend Challenge #1
Posted: Mon Feb 13, 2012 6:04 am
by johnnyenglish
Woo - nice KroniK - I think we got a winner this week.