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Exhibition stone challenge

Posted: Tue Jun 05, 2012 5:41 pm
by HappyDay
Hi guys,

My exhibition map needs about 200-300 stone/mineral/crystal models. So far I've got about 60 different models. As this is taking a LOT of time to do I thought you could help me out a bit. I was thinking about a small challenge (similar to the week end challenges). Everybody builds 1-3 stone models with about max 300 tris. The nicest ones (or all of them if they're all nice) will be used in the next release of the map. I'll either put them all in a CMM display case or scatter them around the map.
Ase models are preferred. You will of course get proper credit in the readme and probably a small note next to the stones in the display cases. I'd say we set the challenge to end in about 2 weeks but I'm in no hurry, so you basically can take as much time as you need. Extra points for really unique stones :)

Happy challenge everyone! :)

Here are a few screens of some of the models I've done so far so you know about what I'm looking for:

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Re: Exhibition stone challenge

Posted: Wed Jun 06, 2012 3:56 am
by johnnyenglish
Thats a nice idea, do you want shaders as well?

Re: Exhibition stone challenge

Posted: Wed Jun 06, 2012 6:28 am
by HappyDay
Sure, feel free to add shaders, normal maps and bump maps, too.

Re: Exhibition stone challenge

Posted: Wed Jun 06, 2012 6:56 am
by johnnyenglish
I've made 1 so far but I dont really like it, I'll make more when I get home later.

gemz.png

Re: Exhibition stone challenge

Posted: Wed Jun 06, 2012 7:02 pm
by DagF
Nice!
I will see what i can do :)

Re: Exhibition stone challenge

Posted: Thu Jun 07, 2012 9:39 am
by johnnyenglish


Still getting the hang of it... 4 models so far.

Re: Exhibition stone challenge

Posted: Fri Jun 08, 2012 5:46 am
by johnnyenglish


I've made 6 "gems" so far, quite enjoyed it - I've become a bit obsessed with the shaders now though.

Re: Exhibition stone challenge

Posted: Sat Jun 09, 2012 12:06 pm
by xandaxs
The pink round one would perhaps look neat if it had a bit of transparency, no?
Or reflection perhaps :D