Nice to see you here too.
I won't start a defrag thread here, but yes thats basically the point once you've tried it : UrT is damn slow.
To be honest and to get back to mapping discussion, after Orion i started another jump map project, was trying to be creative using new mapping point of view. Thanks to some contacts among coder friends, i got a modified version of the iourt binaries, which allowed me to play with unlimited stam.
I was like, man this is it. We (jumpers and mappers) need this for further game evolution. So I basically made a quick map to test this : I was able to get like 3000/4000 max speed, game became ultra fast and damn fun, introducing the concept of "runs" in UrT.
Just imagine a 3 mins long jump, made of walljumps, icy, huge circle jumps and strafing...kinda like the magic combo.
I remember I also played sliceyjumps with these binaries, was able to finish the map all in a row. Just awesome.
I know those modified version are prohibited by Frozen sands, but I just hope they will do somethin for us in UrTHD, cause honestly nowadays i do think all have been made in terms of jump mapping ; even though I'm sure some people can still make the surprise, imagination has no limits after all.
I dunno what are the dev plans for this game, especially about jumping. Its been years now since i get the same rumors here and there, talking about a dedicated jump mode.
But just as defrag is an awesome mod, i do believe UrT deserves a proper dedicated jump mode.
Anyway, its just about patience, as always...