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Saying hello - Page 2 - Custom Map Makers
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Saying hello

Welcome to the Custom Map Makers forum. We encourage new members to post a short note about themselves.
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Lunaxe
Posts: 88
Joined: Tue Oct 25, 2011 3:48 pm
Contact:

Re: Saying hello

Postby Lunaxe » Sun Dec 04, 2011 5:05 pm

Haha hey B3e
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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DagF
Posts: 277
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Saying hello

Postby DagF » Sun Dec 04, 2011 9:52 pm

Hello and welcome :D
Nice to see new old mappers joining :)
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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: Saying hello

Postby gsigms » Mon Dec 05, 2011 9:12 am

welcome b3e :)

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b3e
Posts: 3
Joined: Sat Dec 03, 2011 11:34 am
Location: Lorient, France

Re: Saying hello

Postby b3e » Tue Dec 06, 2011 6:08 pm

Thx you all for the welcome :)

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v3nd3tta
Posts: 82
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
Contact:

Re: Saying hello

Postby v3nd3tta » Tue Dec 06, 2011 7:30 pm

ohai the bee is heereee! :D
great fan of you and orion // never bet it tho, too hard
love your speed comparision between urt and q3defrag on tr1ckhouse, it's really "awesome" :D

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Douze
Posts: 17
Joined: Wed Nov 16, 2011 8:12 am

Re: Saying hello

Postby Douze » Wed Dec 07, 2011 8:46 am

Welcome b3e !
I didn't see you in ages so, I'm glad to see you here.
BTW I discovered defrag a few months ago (I wasn't a q3 player) and I was like, "ow, we are (urt jumpers) so (s)low !".

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b3e
Posts: 3
Joined: Sat Dec 03, 2011 11:34 am
Location: Lorient, France

Re: Saying hello

Postby b3e » Thu Dec 08, 2011 5:23 pm

Douze :)

Nice to see you here too.
I won't start a defrag thread here, but yes thats basically the point once you've tried it : UrT is damn slow.

To be honest and to get back to mapping discussion, after Orion i started another jump map project, was trying to be creative using new mapping point of view. Thanks to some contacts among coder friends, i got a modified version of the iourt binaries, which allowed me to play with unlimited stam.
I was like, man this is it. We (jumpers and mappers) need this for further game evolution. So I basically made a quick map to test this : I was able to get like 3000/4000 max speed, game became ultra fast and damn fun, introducing the concept of "runs" in UrT.
Just imagine a 3 mins long jump, made of walljumps, icy, huge circle jumps and strafing...kinda like the magic combo.
I remember I also played sliceyjumps with these binaries, was able to finish the map all in a row. Just awesome.

I know those modified version are prohibited by Frozen sands, but I just hope they will do somethin for us in UrTHD, cause honestly nowadays i do think all have been made in terms of jump mapping ; even though I'm sure some people can still make the surprise, imagination has no limits after all.

I dunno what are the dev plans for this game, especially about jumping. Its been years now since i get the same rumors here and there, talking about a dedicated jump mode.
But just as defrag is an awesome mod, i do believe UrT deserves a proper dedicated jump mode.

Anyway, its just about patience, as always...

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v3nd3tta
Posts: 82
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
Contact:

Re: Saying hello

Postby v3nd3tta » Thu Dec 08, 2011 10:35 pm

hey Beeyboy, could you whack those modified bins over to me (per PM)?

or is it the server mod, already got that one but I can't run a server and a client at the same time w/o drops...
would be cool if it'd be a client "mod" also ;)


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