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Hi y'all

Posted: Sat May 17, 2014 1:23 pm
by herbalTerror
Hey people,

I'm herbal (FLAP). I'm no mapper but I'm interested in mappers because I'm doing my phd thesis on videogame practices and am presently working specifically on the history of urt. I've interviewed a bunch of urt players, devs and so on. Mapping and jumping - and specifically jumpmapping - are of course very important to me, so I'll probably be lurking around and asking some of you people questions. Don't worry, nothing uncomfortable, I'm no psychologist :p

Re: Hi y'all

Posted: Sat May 17, 2014 3:17 pm
by pickles
Welcome aboard :)

Re: Hi y'all

Posted: Sat May 17, 2014 11:11 pm
by HappyDay
Hi there, welcome. I've heard about you, the phd guy :). I'm curious about your thesis. Which video game practices are you referring to, development practices, gaming practices, community practices or something completely different? Why are you specifically focusing on urt? PhD programs are usually about 4 years, right? Is there really enough work to do for that amount of time? What new insights do you hope to discover during your thesis? And what's your PhD in?
I hope you don't mind questions :D

Re: Hi y'all

Posted: Sun May 18, 2014 4:36 am
by johnnyenglish
Hi HerbalTerror, perhaps you should make a little map, find out what's actually involved in designing/building/selling your map. If you need any help getting started, you're in the right place.

Re: Hi y'all

Posted: Mon May 19, 2014 12:52 pm
by herbalTerror
I remember trying out macradiant years ago. Not sure if I'm ready to go through that again anytime soon ;) Maybe with the new UE4 engine there will be tools that feel more intuitive to unskilled people like me...
As for my PhD, the discipline is sociology. In short, its aim is to better undestand the various roles of videogames players lives, and how the practices evolve along "life stages". So its not a PhD about UrT at all, but that's the game i was playing when I started my phd and it has become a side-project: I want to document UrT in particular because I feel it is quite special in that its been around for almost 15 years, there are emergent uses of the game (trickjumping, mapping, pickups...), its status as a closed-source free game makes the relationship between gamers and devs really interesting (plus the fact that it gets attacked repeatedly in various ways) and the community is made of very different people with lots of creativity but also lots of criticism towards the devs. Hope this satisfies some of your curiosity Happy Day ;) If you wanna chat I'd be happy to do so (and ask you a few questions as well)!

Re: Hi y'all

Posted: Tue May 20, 2014 2:16 pm
by HappyDay
Ah, sociology :) . Then I guess there's plenty of studies you can do. Your project sounds interesting, I'm always available to answer your questions. You can contact me on irc, here, urt.info or by e-mail, whatever suits you, I'm happy to help.

Re: Hi y'all

Posted: Fri May 30, 2014 3:31 am
by Biddle
Hey HerbalTerror :D

Re: Hi y'all

Posted: Tue Jun 03, 2014 8:47 am
by herbalTerror
Bonjour Biddle 8-)