Rayne wrote:If you don't understand power of 2 rule then you definitely should not be a mapper.
No offense intended, but it's true.
Power of 2 is simple.
Each next is 2 times bigger then the previous one.
This applies not just in textures but in other computer related things. Like RAM, you'll never see a computer with 456 MB of RAM, or 2367 MB.
Manufacturing standard always has and always will be a power of 2.
Lets take 128 as our starting point, 128*2=256, 256*2=512, 512*2=1024, 1024*2=2048....and so on.
Why is this important for UrT. idtech3 engine uses power of 2 textures, which means a 768*768 texture won't be accepted or displayed at it's true resolution. UrT will automatically resize it to the lowest first power of 2 value.
So your 768*768 will in the end be displayed as 512*512. All you achieved is an increase in pk3 file size without any benefits at all.
I've seen computers with 3072mb (3gb), 192mb.
xandaxs, you've probably studied that on school, at least i did.
2^1 = 2
2^2 = 4
2^3 = 2x2x2 = 8
2^4 = 2x2x2x2 = 16
...