jumping like this!
In this mode it all goes about jumping and tactical moving. You can create a new jump path, what will be possible to finish. But that action can also end up in deleting a possible path. Like you can see in the example movie, timing is very important as well if lifting is needed, after activating a button.
You can make this like one button within a spawn. Or more than one like I did in the movie. (btw the tudorwindow is the end lol). I'm a noob jump map maker I keep it more with the real things. So jump map makers here's a idea.