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Re: CMM gaming

Posted: Tue Aug 23, 2011 8:45 am
by Rylius

Code: Select all

root@lvps178-77-77-159:/home/games/.q3a# cat start
#!/bin/bash
screen -m -d -S UrT-Server sh server.sh
root@lvps178-77-77-159:/home/games/.q3a# cat server.sh
#!/bin/bash
while true; do
./ioUrTded.i386 +exec server.cfg +set com_hunkmegs 256
done


Hope I can join in on the weekend

Re: CMM gaming

Posted: Tue Aug 23, 2011 9:23 am
by xandaxs
Johnny, maybe you could run the CMM maps?

e.g.
eezabad, dustie, workshops, coldwar, oilrig and so on.. only maps made by CMM community members, it'd be a nice way to advertise them all, test them and give a nice feedback :)

Re: CMM gaming

Posted: Tue Aug 23, 2011 9:26 am
by MajkiFajki
Good Idea xandaxs. I had no problem with lags, I was connecting from Poland from probably worst ISP in the country.

Re: CMM gaming

Posted: Tue Aug 23, 2011 10:03 am
by flajeen
I didn't have any lag and I was connecting from a terribad ISP. The server seems fine to me (well I also was uploading torrents at 5 kb/s). I'm working on a map for ftwgl named ut4_kingsbridge, maybe we could play it when there is a beta release :)

Re: CMM gaming

Posted: Tue Aug 23, 2011 10:07 am
by MajkiFajki
I also have idea for FTW competition but wiki steals my time :(

Re: CMM gaming

Posted: Tue Aug 23, 2011 10:34 am
by xandaxs
I have an idea aswell, but i lack time and skill :P

I wasn't lagging, i had spike lags, its different than lagging :)

Re: CMM gaming

Posted: Tue Aug 23, 2011 10:36 am
by johnnyenglish
I'll try and get the server sorted out with maps during today, I'm working on a panel for this site to change maps etc.

Re: CMM gaming

Posted: Tue Aug 23, 2011 10:44 am
by xandaxs
You could install a b3 plugin that would cycle mapcycles according to your scripting.

For Example:
- You've 2 types of mapcycles, mapcycle A and mapcycle B.
- Mapcycle A contains rather small maps, while mapcycle B contains larger maps.
- B3 can cycle trough mapcycles in a way that, if you have (for example) less than 10 players on the server, it'll be using mapcycle A; and if you have more, it'll be using mapcycle B.
- Adding to this, this plugin saves the last map played in a .log file, so the mapcycle won't restart again and again everything the number of players connected on the server changes, it'll start from the map is ended :)

Tell me if you like this idea and i'll look for the plugin :)

Re: CMM gaming

Posted: Tue Aug 23, 2011 10:49 am
by MajkiFajki
Co-Admin of my server already wrote it:
http://forum.bigbrotherbot.net/download ... w;down=165

Re: CMM gaming

Posted: Tue Aug 23, 2011 12:17 pm
by xandaxs
I believe it is an usefull plugin..