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A map on the high seas

For all your great and interesting ideas
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

A map on the high seas

Postby RedSnappa » Sat Jan 04, 2014 10:37 pm

I found this interesting picture today. Looks like a nice map theme.
Attachments
highseas.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: A map on the high seas

Postby johnnyenglish » Sun Jan 05, 2014 4:11 am

yes it does, what are those things?

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Swiiitan
Posts: 42
Joined: Mon Aug 20, 2012 9:06 pm
Location: Upphärad,Trollhättan,Sweden,Europe,Earth,Galaxy

Re: A map on the high seas

Postby Swiiitan » Sun Jan 05, 2014 5:04 am

Haha yeah this place is cool, it's a city outside of the coast of England that is declaring them self independent if i'm not misstanken :P

And the theme of a map out in the middle of the ocean already exist (:

Some year ago there was a guy making a Oilrig map that was pretty cool i remember me and Rylius running around on it :)

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Iye
Posts: 22
Joined: Wed Aug 21, 2013 5:12 pm
Location: Germany
Contact:

Re: A map on the high seas

Postby Iye » Wed Jan 08, 2014 12:17 pm

oh yeah. the oilrig map..... remember that one. sadly i lost my map archive (fuck that goddamn mklink cmd on windows.....)
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: A map on the high seas

Postby xandaxs » Wed Jan 08, 2014 12:34 pm

ut4_glug anyone?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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Hugo
Posts: 3
Joined: Tue Nov 26, 2013 10:35 am

Re: A map on the high seas

Postby Hugo » Wed Jan 08, 2014 12:35 pm

With bridge linking them 4 building, or boosters, that might make a very coolos map :>

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superMarth
Posts: 14
Joined: Sun Jan 05, 2014 1:35 am
Location: VR, Italy

Re: A map on the high seas

Postby superMarth » Wed Jan 08, 2014 12:36 pm

Those were old fortess used by england for defend his coasts during ww2. Now, as swiiitan said, they declare theirself indipendent.
<@superMarth> so basically we have to do all the map in a yacht right?
<wily> are you suggesting we kick it to a yacht and dev from there? absolutely
<wily> best plan I've heard ever

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Marvin
Posts: 10
Joined: Thu Jun 27, 2013 9:44 am

Re: A map on the high seas

Postby Marvin » Wed Mar 19, 2014 3:45 am

Image
http://fallin-angels.org/q3ut4/ut4_offshore.pk3


Image
http://fallin-angels.org/q3ut4/ut4_oilrig_alpha2.pk3

That's what I found. Neither of them looks like the picture RedSnappa posted and in my opinion this has great potential. Also, a clan member who used to work on an oilrig assured me that ut4_offshore is nothing like the real thing. And with the history and probably aged devices inside this map idea could be quite awesome.

fresh
Posts: 9
Joined: Wed Oct 16, 2013 4:08 pm

Re: A map on the high seas

Postby fresh » Sat Apr 19, 2014 1:18 pm

reminds me of the cod4 map wetwork.
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