CMM vs SexysCore layout test
Posted: Tue Apr 17, 2012 6:46 am
Hey all,
Not sure if you're aware but a few of us have been trying to develop a new layout for a map idea, we started with a sketch of a possible layout by Del, Rylius made the layout using rough brushes and we've since refined it, altered it and played it most evenings.
We're at a stage where we're kind of happy, it's not perfect but it's got all the ingredients of a decent map, some nice jump opportunities, some height differences, inside/outside settings, etc.
We've invited the guys from Sexys Core to help us give the layout a good test so we can find any problems before we start to build the map for real.
If you'd like to join in the test, let me know - we've arranged to play this evening 7pm CET.
If you want to have a look at the layout (so far), it's running on the CMM server (connect dougal.proweb.net) - all constructive comments are very welcome.
Cheers John
PS. Thanks to everyone who's helped so far, I'm thinking GanjaGuy, Markinho, Pickles, etc.
Not sure if you're aware but a few of us have been trying to develop a new layout for a map idea, we started with a sketch of a possible layout by Del, Rylius made the layout using rough brushes and we've since refined it, altered it and played it most evenings.
We're at a stage where we're kind of happy, it's not perfect but it's got all the ingredients of a decent map, some nice jump opportunities, some height differences, inside/outside settings, etc.
We've invited the guys from Sexys Core to help us give the layout a good test so we can find any problems before we start to build the map for real.
If you'd like to join in the test, let me know - we've arranged to play this evening 7pm CET.
If you want to have a look at the layout (so far), it's running on the CMM server (connect dougal.proweb.net) - all constructive comments are very welcome.
Cheers John
PS. Thanks to everyone who's helped so far, I'm thinking GanjaGuy, Markinho, Pickles, etc.