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Skeetshoot 2014 - Custom Map Makers
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Skeetshoot 2014

Discussion about the skeetshoot 2014 map
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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Skeetshoot 2014

Postby johnnyenglish » Wed Jul 16, 2014 11:23 am

A few of you are aware that Urban Zone are running a skeetshoot event this year, shoutcasting by SevenofNine and using a new "competition" game engine by Fenix.

The 2013 event never happened so the map that was made for that event has been re-used, it has details by HappyDay and a new trophy model, kindly created by FrankieV

The bots have now been retired, instead real skeet are used, I'll document how this works from a mappers perspective when it's all final -- you will be able to create your own "skeet" style maps quite easily.

Here's a few pictures and a video

skeet1.jpg

skeet2.jpg

skeet3.jpg


And ...


RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Skeetshoot 2014

Postby RedSnappa » Sat Jul 26, 2014 9:33 pm

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Skeetshoot 2014

Postby johnnyenglish » Mon Jul 28, 2014 11:38 am


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GanjaGuy
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Joined: Thu Mar 29, 2012 9:25 am

Re: Skeetshoot 2014

Postby GanjaGuy » Thu Aug 07, 2014 4:05 am

Very excited for this.. Any word if Urban Zone are considering other forms of skeet shoot besides sr8? Without knowing the specifics of how this non bot skeet works (not asking, I know you'll share soon enough) :P but depending on functionality I can see maps similar to swat training building with good and bad guys popping up.. or if it can be programmed to shoot with a button you could do shotty skeet with someone handling the "pull" job and another shooting.. possibilities are endless.. could use it to main single player style training maps (think shooting range on steroids).. did i mention i'm excited for this? only concern I have is the size of the 'pigeon', anxious to see how much more difficulty was added to hitting them (clearly much smaller than a bot).. ok ok, i'll end it here before I have to start chapter 2 of this book ;-)

*super jealous of Fenix right now FYI

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KroniK
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Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: Skeetshoot 2014

Postby KroniK » Sun Aug 30, 2015 1:34 am

any chance of releasing the details and a download link for this map??
"I still miss my ex girlfriend, but my aim is improving."

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Skeetshoot 2014

Postby johnnyenglish » Tue Sep 01, 2015 8:12 am

I'm happy to release the map but the engine modifications were something Fenix added and I'm not totally sure whether he ever released it.

I've not seen him around for ages.

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Biddle
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Joined: Mon May 27, 2013 1:49 pm
Location: France
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Re: Skeetshoot 2014

Postby Biddle » Fri Jun 03, 2016 9:24 pm

Anyone still has the download link of that map somewhere? :/


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