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Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Fri Mar 13, 2015 5:41 am
by Swiiitan
johnnyenglish wrote:You could block out your idea using radiant, it's easy to import that into unreal editor once you're happy with the layout. It's better than waiting for a FS blueprint.

Hmm... idk man im unsure if it will be the same, i think UrTHD will be faster and therefore i think we will jump longer, but yeah i could try i guess :P

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Fri Mar 13, 2015 9:14 am
by johnnyenglish
Yeah, I guess you're right.

I'll carry on making models/materials and learning until there''s something to test with. Making materials is a lot of fun, a lot more fun than making shaders.

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Sun Mar 15, 2015 2:13 am
by johnnyenglish
I got chairs ... lots of chairs

A lot of chairs
A lot of chairs

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Sun Mar 15, 2015 10:05 am
by johnnyenglish
Other stuff..

TV sign
TV sign

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Sun Mar 15, 2015 10:14 am
by Swiiitan
johnnyenglish wrote:I got chairs, lots of chairs...


Haha nice but maybe make some destroyed ones? This hotel has been through alot and been slowly decaying Underground for quite some years (:

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Thu Mar 19, 2015 9:20 am
by johnnyenglish
Swiiitan wrote:Haha nice but maybe make some destroyed ones?


Yup I'll do that, and dirty materials.

I'm currently converting a lot of the models I made for urbanterror to fbx.

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Posted: Thu Mar 19, 2015 6:09 pm
by Swiiitan
sounds awesome!

I installed radiant as you suggested (though i cant remember too much on how to use it lol)
I'll start the building of the layout this weekend hopefully (: