Page 2 of 2
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Fri Mar 13, 2015 5:41 am
by Swiiitan
johnnyenglish wrote:You could block out your idea using radiant, it's easy to import that into unreal editor once you're happy with the layout. It's better than waiting for a FS blueprint.
Hmm... idk man im unsure if it will be the same, i think UrTHD will be faster and therefore i think we will jump longer, but yeah i could try i guess
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Fri Mar 13, 2015 9:14 am
by johnnyenglish
Yeah, I guess you're right.
I'll carry on making models/materials and learning until there''s something to test with. Making materials is a lot of fun, a lot more fun than making shaders.
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Sun Mar 15, 2015 2:13 am
by johnnyenglish
I got chairs ... lots of chairs
- A lot of chairs
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Sun Mar 15, 2015 10:05 am
by johnnyenglish
Other stuff..
- TV sign
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Sun Mar 15, 2015 10:14 am
by Swiiitan
johnnyenglish wrote:I got chairs, lots of chairs...
Haha nice but maybe make some destroyed ones? This hotel has been through alot and been slowly decaying Underground for quite some years (:
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Thu Mar 19, 2015 9:20 am
by johnnyenglish
Swiiitan wrote:Haha nice but maybe make some destroyed ones?
Yup I'll do that, and dirty materials.
I'm currently converting a lot of the models I made for urbanterror to fbx.
Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Posted: Thu Mar 19, 2015 6:09 pm
by Swiiitan
sounds awesome!
I installed radiant as you suggested (though i cant remember too much on how to use it lol)
I'll start the building of the layout this weekend hopefully (: